Hello, I'm Charles Hollingworth and i'm a Games Developer in North Yorkshire and this is my portfolio, please browse through my Games and Technical Explorations. If you have any questions please feel free to reach out to me on LinkedIn
I have recently finished my final year in a Games Technology course and I am looking to start my career in games. Training in Performing Arts, Kitchens, Wearhouses, and Casinos has given me a wide range of skills, hobbies, and experience that i'd like to bring to my work in games.
C# Unity Git Linux Systems Vulkan DirectX Network Tooling Target Manager C++ Systems Administration Source PhyreEngine Steamworks Godot Flax Engine Unreal LARP Leather Work HEMA
Lampray
Lampray is an open-source C++ Mod Manager for Baldur's gate 3 & Cyberpunk 2077 for the Linux Platform.
Burglar Battle
This is my final university project where the entire year of around 40 student collaborated to make a single game. I specifically crated the patrol & management systems for the AI and deployment to the Playstation platfrom.
PullShot Tower Defense
My current project is a Multiplayer Online Tower Defense based upon a map that can shift to create new paths changing the layout little by little every 5 rounds.
Dissertation: Network Communication Standards
My Dissertation project has been to create a network protocol built on top of UDP, this however was simplified down to the creation of a standard for data transference built on top of TCP due to time constraints. The TCP server in the example project is wrapped into a Shared Library made for the standard.
Porks Must Die 2600 (2023)
This Game Jam was to recreate a modern game in the spirit of the Atari 2600, this was a recreation of Orcs Must Die.
This House has Secrets (2023)
This House has Secrets was a hardware restricted jam to create an original game on an Intel Celeron NuC with integrated graphics.
Root Wars: The Thirst for Life (2023)
This Game Jam was for GGJ's Roots theme. We also worked with a student from another course, in this case a Music Technology student who created all audio for the game
Warden's Teddy (2021)
This Game Jam's theme was Lost and Found as part of GGJ. Searching through an abandoned prison complex to get the teddy lost somewhere inside, whilst the game is fully completable it is designed as a rage game.
Level Completability (2023)
This project was to try and create a tool to check if levels are completable by using Unity's built-in navmesh, with focus being on making the tool easy to use. By adding the checker into the scene and having a navmesh it makes sure that all areas marked with a checkpoint are reachable and that the end is reachable. It does this via visual indicators such as turning the most efficient movement path from green to red if a point is unreachable and making a very obvious beacon or red and white on that checkpoint.
Mass Agent Simulation (2023)
This project was to learn about optimisation and task control in a more structured manner than in the Populus remake, each agent having 6 individual needs with modifiers to them such as social obligation and morality. Its a framework that allowed on fairly low end hardware to simulate up to 600 agents going about their days in the simulated town.
Populus Remake in DirectX (2022)
This was a group effort to recreate the game Populus in DirectX in a week, I was tasked with creating the backend to allow for control rebinding as our target platform was an arcade cabinet, although difficult to see in the demonstration video each pop, or human, will create housing on level ground and will create new pops.
Mojo (Grey Cardinal Studios 2019)
Mojo was a project run by a now dissolved company owned by me and Lewis Macey. During this project i took on many roles, as a Production Manager, Social Media Manager, Fundraising Manager, and many other roles. During this project we raised enough money to create a full production of the play Mojo by Jez Butterworth and perform it at the edinburgh fringe, even bringing in actor an actor from Los Angeles (Ceili Lang) and multiple from the East15 Acting school we created a notable show at the fringe with Bouquets & Brickbats calling the show a Gem.
Want (2018)
In 2018 as part of the NT Connections Project, i was in a collective production of Want, as part of the collective we each brought ideas to the table for how to create our production and ended with a piece of Physical Theater that was performed in the National Theater London.